The Portal for ArchViz and Rendering

Welcome to 3D Architettura, the magazine about 3D architectural visualization, rendering, and modeling – rocking online since 2012.
We offer a comprehensive range of content for professionals, students, and enthusiasts in the field of digital architecture. Whether you’re an expert or just starting out, you will find articles, exclusive interviews, and in-depth insights into techniques, tools, and innovative projects in 3D design.
Explore the latest trends in 3D rendering and modeling, In addition, you can discover the best software for creating photorealistic visualizations, animations, and immersive presentations. Our goal is to provide practical information and inspiration to enhance your workflow and elevate your projects to the next level.

YOUR ULTIMATE SOURCE OF INFORMATION
ABOUT 3D ARCHITECTURAL VISUALIZATION AND RENDERING

Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

What fascinates me most about Archviz is the possibility of giving color and shape to someone else's story, dream and thought, of course with the touch of my identity, but being able to create a visual for someone's story is always incredible.
Our goal is to make our animated video films and images evoke feelings and tell stories about the objects from which they are created.
Portfolio of selected projects by Peiman Amin, 3D visualization artist, Designer, Architect from Iran, and founder of Capps design studio.

ARE YOU A 3D ARTIST?

Do you want to share your experience in architectural visualization?
Do you want to see your story published on 3D Architettura?

We are always looking forward to meeting CG professionals from all around the world.

Alumni Insights: Exploring the Journeys of Emerging Creatives

Alumni Insights is the editorial series that shines a light on the next generation of 3D artists, designers, architects, and digital creatives. Through in-depth interviews, we explore the diverse paths taken by recent graduates as they step into the world of 3D graphics and beyond.
More than just a showcase of portfolios or résumés, Alumni Insights invites our readers into authentic, reflective conversations. We dive into the personal stories behind the skills: the first proud achievements, the tools that became indispensable, and the lessons learned along the way.
Each interview balances technical insight with creative vision, highlighting the relevance (or irrelevance!) of academic training in today’s professional world. Whether you’re a student, a young creative, or simply curious about the human side of 3D graphics, these stories offer inspiration, honesty, and a glimpse into the exciting futures these alumni are shaping.

Sam Donyagard — From Construction Sites to Sensory Spaces

Sam Donyagard's architectural journey began not in a classroom, but on real-world construction sites at just seventeen. Guided by early hands-on experience and a deep familial connection to architecture, Sam’s career evolved from executive leadership to a profound, emotionally driven approach to design.

Mirella Dimitrova — From Event Design to Immersive Worlds

With a background that stretches from Sofia to Scotland and Milan to Dubai, Mirella Dimitrova is a creative mind constantly in motion, shaping experiences where music, space, and storytelling meet.

DO YOU DEVELOP TOOLS FOR 3D CGI?

Are you developing a 3d software, a plugin, a digital utility or an instrument?
Do you provide services to designers and visualization artists?
We are curious about tools that make the work of 3D artists and architects easier and faster.

MORE IN ARCHITECTOOLS

Twinmotion 2025.1 Preview 2

Twinmotion 2025.1 Preview 2 update

Twinmotion 2025.1 Preview 2 brings enhanced rendering tools, refining real-time visualization with optimized Lumen and Path Tracing systems. Developed by Epic Games, this latest update improves lighting, reflections, and overall performance, making Twinmotion even more powerful for architecture, urban design, and automotive rendering.
Autodesk MAX Importer for Blender

3dsMax Importer Extension For Blender

Blender users can now seamlessly import .max files thanks to the Autodesk MAX Importer plugin. This tool eliminates the need for external conversions, preserving geometry, materials, and textures while streamlining workflows for 3D artists, designers, and game developers. Discover how this importer enhances interoperability between Blender and 3ds Max.
UNIGINE 2.19.1 software update

UNIGINE SDK 2.19.1 Update

UNIGINE SDK 2.19.1 update introduces significant features and improvements for developers. This new update mark an important step for real time, simulation, virtual reality, industrial visualization and immersive training with a multithreaded DX12 render that uses at its full potential the CPU, significantly increasing FPS and improving the performance of all the supported platforms.

Tools and Technologies for 3D CGI

The evolution of technology has made 3D modeling and rendering tools more accessible, therefore enhancing workflows and improving visualization quality. Our portal carefully explores the best solutions for creating realistic renderings, managing materials and lighting, and using post-production techniques to achieve professional results.
Furthermore, stay updated on the latest innovations in the industry, from new architectural visualization techniques to the most advanced tools for digital design. Discover articles, guides, and in-depth insights to improve your workflow and stay competitive in the world of 3D architecture.

RealityScan 1.6 Update

RealityScan 1.6 update
The RealityScan 1.6 update introduces advanced features to enhance 3D scanning using your smartphone. This update offers two new scanning modes: the classic Augmented Reality mode and the new Camera Control mode, providing more flexibility and precision. Additional improvements include a Processing Options Panel for mesh resolution and texture quality adjustments, making it easier to achieve high-quality 3D models. Ideal for professionals and hobbyists, RealityScan 1.6 optimizes the process of creating detailed 3D models on the go, with improved real-time interaction and manual controls.

Substance 3D Painter 10.1 Update

Adobe Substance 3D Painter Update 10.1
Version 10.1 of Substance 3D Painter, released near the end of 2024, is a major update that brings several improvements designed to make the texturing experience smoother and more powerful. With new features, enhanced support for the USD format, and significant performance upgrades, this version aims to meet the needs of 3D artists, game designers, and VFX professionals. Notably, the addition of new filter options and an update to core dependencies ensure a greater flexibility and speed during the creative workflow.

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Stories of 3D Innovation

In the world of architectural visualization, every project tells a unique story. This is why at 3D Architettura, we explore these stories, highlighting creativity, innovation, and the challenges faced in the field of digital design.
Furthermore, we allow discovering how industry professionals turn their ideas into reality by bringing extraordinary spaces to life using advanced 3D modeling and rendering techniques. Through our special projects, we provide an in-depth analysis of the creative processes, technical solutions, and inspirations that are shaping the future of 3D architecture and graphics.

Virtual Cities: An Atlas & Exploration of Video Game Cities - Konstantinos Dimopoulos/Maria Kallikaki

“Virtual Cities” atlas is published

Today, November 12th,  is finally launching a book that we have awaited since 2018. "Virtual Cities" by game urbanist Konstantinos Dimopoulos offers an atlas and exploration of Video Game Cities.

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