UNIGINE SDK 2.19.1 update introduces significant features and improvements for developers. This new update mark an important step for real time, simulation, virtual reality, industrial visualization and immersive training.

Version 2.19, released in august 2024, introduced a multithreaded DX12 render that uses at its full potential the CPU, significantly increasing FPS and improving the performance of all the supported platforms. It translates to a more fluid and responsive experience, reducing in the meantime the consumption of RAM and VRAM memory up to 30%. The asynchronous loading of meshes and properties in separate threads allows for a significantly faster engine boot, with loading times reduced up to 1.9 times.

UNIGINE Lighting improvements on lightmaps for rea-time rendering

Between all the new features, the one that pops out is the optimization of the streaming system, which accelerates the archived files and new rendering features. Among these, dynamic probe multiple reflection support, more advanced color control for atmospheric elements and a material quality system that allows users to balance quality and performance according to their needs.

The recent release of UNIGINE SDK 2.19.1 update, which took place on December 2024, focuses on upgrades and new functionalities. One of the main innovations is a significant update of the SSRTGI (Screen Space Ray-Traced Global Illumination), with an optimized redistribution of rays for a better visual quality and for correcting reflection and gamma errors.

A very important addition is the support for NVIDIA Deep Learning Super Sampling (DLSS) 3 and AMD FidelityFX Super Resolution (FSR) 2.2 in VR environments, with better performance and immersive projects. For those who use UNIGINE for advanced projections management, the plugin SpiderVision was improved with new functions like undo/redo and new advanced options for better widget configuration.

There are new additions that will simplify users’ work like Universal Scene Description (USD) file format support, a new widespread standard in 3d projects. Thanks to this functionality, the engine allows for greater interoperability with other platforms like Unity and Unreal Engine, the ideal for those who work with very complex pipelines.

Since the beginning, UNIGINE has been made for professionals who work in different industries: from industrial simulation and training to virtual reality and video game development.
With its flexibility and power, UNIGINE SDK is the ideal tool for professionals who want to excel in the creation of high-quality 3D interactive experiences.

With version 2.19.1, UNIGINE SDK establishes itself as one of the most advanced solutions for 3D software development, support for technologies like NVIDIA DLSS and AMD FSR in VR, together with the integration of standard formats like USD, an updated Global Illumination system, the imGui integration and a lot of quality-of-life improvements for the developers, it demonstrates how this company looks forward to the needs of the constantly changing market.

UNIGINE SDK is adopted more and more in areas such as augmented reality (AR), virtual formation and scientific simulations. Also, the engine is destined to play a much bigger role in the making of more fluid and realistic experiences, thanks to his constant optimization of performance and new generation hardware support.

UNIGINE SDK continues to represent the forefront in the 3D graphics engine sector. With its latest versions, it proves to be a versatile and powerful tool, capable of responding to the needs of increasingly complex professional sectors. Whether it is industrial simulations or next-generation VR experiences, UNIGINE positions itself as one of the reference platforms for those who aim to create interactive content of the highest quality.

More information and detailed release notes about UNIGINE SDK 2.19.1 update can be found on the official page or on the video below
https://unigine.com/news/2024/unigine-sdk-2-19-1-release

– article by Canterino F.