Due to short deadlines I prefer adding details in postproduction, I find it very fun. I really love photoshop integration.
Country: Mexico
Age: 35
Job: CG ARCHITECT
Website: www.behance.net/oscarjuarez
SocialMedia: www.facebook.com/FibrhaStudio
In the begining I studied in Universidad Autónoma Metropolitana in Mexico city. Back in that days I used to have a slow machine so whenever I saw 3d stuff it was like… I like it but cant do it. Then finally I got a decent workstation and so it all began. From the very beginning I knew this was my thing so… So here we are.
As far is the workflow is concerned, it’s simple: I receive the cad file, I clean it all and I export it to 3ds max and and then it’s where the most fun stuff happens. Modeling, uv-mapping and rendering are solved in max and with the rest I trust my reliable eternal partner – photoshop. That´d be my workflow. The main thing is to have fun.
The most important thing about creating photo-realistic stuff is – KEEPING IN MIND HOW REALITY WORKS. Most of the time if not always the clients have some ideas BUT we as artist may suggest what would be better. It’s true that dramatic skyes and amazing glares sell but we can be more gentle with reality. The advice would be as short as KEEP WORKING, KEEP NETWORKING AND KEEP WORKING AGAIN.
I know about speed tree, icube´s stuff, sometimes I use it but sometimes due to short deadlines I prefer adding things in postproduction, mostly grass, some trees as a composition enhancement and some bushes, I find it very fun. I love photoshop integration. Turning an exterior asset into a piece of the visualization its the bomb.
My plans in the future have a name FIBRHA (my own 3d stuff brand) growing and creating more jobs for people like me who once dreamt about making a living with 3d (characters, furniture, archviz). Future looks promising, 3d has become a part or the projects, we as artists should be at the forefront of technology, improving, creating more and more possibilities to offer.