3DS MAX 2016: WHAT’S NEW?
In this article I don't want to offer you a euphoric or pessimistic analysis, but a list of new features introduced in 3ds Max 2016, publicly released today, followed by some criticism and constructive comments.
LUXRENDER 1.6
Version 1.6 of open-source unbiased renderer LuxRender for Blender and 3dsMax was released recently.
V-Ray for Cinema 4D
V-RayforC4D 3.4 was released in December 2016. It is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.
Corona Renderer 1.7
After becoming a part of Chaos Group, Corona Renderer team released version 1.7 of their rendering engine focused on speed boost and better materials and shading.
Autodesk Mudbox 2019 is out
Autodesk Mudbox 2019 update - Preserve Volume, Dynamic Tesselation, Combine Meshes, Separate Selection and other new options.
SCRIPT FOR WORN EDGES IN CINEMA 4D
Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
UNIGINE 2.0
On October 10, 2015 developers of the UNIGINE game engine announced the release of it's version 2.0 with major improvements.
ZBrushCore by Pixologic
Pixologic announced ZBrushCore, a streamlined version of ZBrush designed for all artists and enthusiasts of both traditional and digital art.
Meshmixer 3.2 by Autodesk
Autodesk Research announce a release of Meshmixer 3.2 - a free software for Windows and Mac OS for working with triangle meshes.
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V-Ray Next Beta 2
End of February Chaos Group presented V-Ray Next, Beta 2 for 3ds Max with GPU volume rendering, Nvidia denoising and many other cool new features.
animago AWARD 2019 Nominees
The animago jury had some tough decisions to make this year, nominating the best 30 projects in 10 categories out of 1137 entries. Meet animago Award 2019 Nominees (and give your vote for the Best Still nomination till September 20).