Substance Designer 5.5
Substance Designer, a node-based non-destructive application for material authoring, in version 5.5 offers new tools and features.
Magicplan by Sensopia
Sensopia announced magicplan 6.0. This floor plan creation app lets to create dimensioned floor plans without actively measuring or drawing. With its Augmented Reality technology you just have to capture the corners of a room to get your plan.
LUXRENDER 1.6
Version 1.6 of open-source unbiased renderer LuxRender for Blender and 3dsMax was released recently.
Unity 2017
Unity Technologies has demonstrated a preview of long awaited Unity 2017 at Unite Europe 2017 in Amsterdam.
FURRY BALL 4.8
FurryBall is a fast real-time GPU production quality UNBIASED and BIASED final frame renderer developed by AAA studio. Offering an advance rendering techniques with direct support for Maya, 3DS Max and Cinema 4D.
Substance Source Textile Collection
Substance Source hit 1000 materials on by adding 150 scan-based materials to their Textile Collection.
Cinema 4D plugins
Artistic workflow and digital technology that made possible to achieve photorealism in creating fictional landscapes in famous The Martian movie.
SCRIPT FOR WORN EDGES IN CINEMA 4D
Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
Mock-up Editor
Mockup Editor is an intuitive and convenient online tool to create a hi-rez mockup of any graphical scene directly in the browser without other software.
Real HDR 1.4 released
PlaySys has presented 1.4 release of Real HDR - standalone utility for creating custom HDR images for CGI, VFX and rendering - with new 3D preview and 3D light placement mode and usability and customization improvements.
What’s new in Autodesk 3ds Max 2018?
Autodesk has released 3dsMax 2018 from the mid-april with modeling, animation, rendering and workflow updates
ELEMENT 3D FOR AFTER EFFECTS
[:en]Imagine the possibility offered by Physically Based (Realtime) Rendering (PBR shading) and the immediate response of this next-gen videogame technology applyed to 3D Visualization.[:ru]Imagine the possibility offered by Physically Based (Realtime) Rendering (PBR shading) and the immediate response of this next-gen videogame technology applied to 3D Visualization.[:]