PHOTOSHOP CC 2015 NEW FEATURES
Photoshop CC 2015 delivered new options to create bump and normal maps, and reduce the poly count of 3D models.
3DS MAX 2016: WHAT’S NEW?
In this article I don't want to offer you a euphoric or pessimistic analysis, but a list of new features introduced in 3ds Max 2016, publicly released today, followed by some criticism and constructive comments.
GREAT NEWS! PIXPLANT 3 IS OUT
New features in FaronStudio’s texturing software for creating seamless 3D maps from photos include:
Seed Wizard to simplify seed image preparation.
Revamped 3D preview area with new options, displacement rendering and custom model loading.
Fully editable 3D maps with specific tools for each kind.
Whole image/surface adjustments as well as pixel editors for...
PHOTOSHOP CC NEW 3D FEATURES
Last Friday at the 3D Printshow in New York Adobe demonstrated three new features that will be available for 3D and 3D Printing in a future version of Photoshop CC.
PIXAR RENDERMAN FREE
On Monday March 23, 2015, Pixar Animation Studios published an official press-release about RenderMan software becoming free for non-commercial use.
MOLESKINE GOES DIGITAL
Moleskine has presented a new notebook for sketching that is connected to Adobe Creative Cloud and a mobile companion app to capture the drawings.
ELEMENT 3D FOR AFTER EFFECTS
Imagine the possibility offered by Physically Based (Realtime) Rendering (PBR shading) and the immediate response of this next-gen videogame technology applyed to 3D Visualization.
INTRODUCING 3D COAT’S NEW FEATURES
Well known tool in the community of 3D artists named 3D Coat, recently upgraded to version 4.1.
STITCH MESHES MODELLING
Try to imagine the power of Marvelous Designer, enhanced with this awesome program for generating stitched patterns on mesh surfaces.
THEA RENDER 1.4
Delivering upon the promise of an even faster physically-based biased/unbiased renderer, improvements of Thea Presto which supports NVIDIA CUDA technology for its GPU engine were made possible. While staying true to our principle that combination of CPU and GPU devices provide stunning visual quality and short render times, release 1.4 provides a range of new robust features and improvements.
NEW RELEASE MAXWELL 3.1
Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world.