My “secret” tool is Vray2SidedMtl. It’s a cool way to create realistic leaves for vegetation and, in my opinion, it’s better and also faster for rendering than using translucence map.
How have you started your career in 3d-field?
Where have you studied ArchViz?
After one year of studying architecture I understood that an architect must demonstrate his works in the best way.
So already during my architectural studies at Ain shams University/ Architectural department, Cairo, Egypt, I began learning 3D and of course architectural visualization that was closely related to my studies.
Ahmed Tallal
Country: Egypt
Age: 29
Job: Architect & 3D Artist
Website: behance.net/Ahmedtallal
SocialMedia:
facebook.com/Architect-Ahmed-Talal-808035296008569
How do you manage your projects? Which softwares do you use?
At the beginning of any project I try to collect as many reference images as possible from different available source, including internet. When it’s done, I start modeling the scene and work on lights and materials. Post production usually comes as the last step.
Usually I do all work stages by myself. I mostly use 3dsMax and Revit for modeling, v-ray for rendering, photoshop for post production.
What is most important in photo-realistic lights and materials?
The more realistic you are in the scene set up, the more realistic will be your result. If your settings demonstrate a strange combination of different parameters, exposure, camera settings, uncontrolled invisible lights etc, then probably your result won’t be so good. My advice for the ones who just start their way in 3D field is to go through a lot of tutorials. This is how my own studies took place, so I speak about my own experience!
What is your approach to creating photo-realistic vegetation?
My “secret” tool is Vray2SidedMtl. It’s a cool way to create realistic leaves for vegetation and, in my opinion, it’s better and also faster for rendering than using translucence map. The front side of the material is a basic vray material with a diffuse map and a reflection map, while the back material is a copy of the front material only with a different diffuse bitmap and no reflection. Try it and share your opinion.
What do you think about the future of 3D industry?
My personal goal is to move to a higher level of realism in my 3D works and to work in CG animation movies. As for 3D industry itself, I think it will evolve until computer graphics will be used in all aspects of life.