3D is just a tool, so the most important is to provide the solution for the needs of our customers.
Name: Héctor Martínez García
Country: México
Age: 32
Job: owner of Perseverance Design
Website: www.behance.net/persdesign
SocialMedia: www.facebook.com/pages/Perseverance-Design/174205066024095
3DA: Why have you decided to work in 3d-field and when have you started? Where you studied?
HMG: It started the end of 2008. It was necessary for my work, so I began to investigate about 3D and my interest grew. I am currently founder of Perseverance design, focused on creating projects in 3d. I am an industrial designer, graduated from the Faculty of Architecture of UANL in Mexico.
3DA: Which software you usually use for your projects?
HMG: I use Autocad, 3dsMax, VRay and Photoshop for post production. Also I use many plugins that are excellent and efficient in the work process: MultiScatter, floor generator, multi texture, tile Bercon. These are really great tools.
3DA: What was most difficult for you when you just started working in 3D?
HMG: Before there was no general information – you could not find tutorials, courses, etc. Presently it is full of information on the Web and you can find all kinds of courses in almost everywhere.
3DA: What you can advise to the students who are just starting their way in CG?
HMG: The most important things are patience and order. We must understand that the 3D is just a tool for CG industry, so the most important is to provide the solution for the needs of our customers.
3DA: What forecast you can make about the future of 3d-world in general?
HMG: I think it will keep growing. It’s a wide platform and technological innovation can not stop. I think that in future the tools will become simpler to use and more efficient.