Name: Mário Nogueira
Country: Portugal
Age: 37
Job: 3D Artist/ Visualizer / CEO and Founder of RIP3D Archviz
Website/portfolio: www.rip3d.net
https://www.facebook.com/RIP3D.ArchViz
3DA: Why have you decided to work in 3d-field and when have you started? Where you studied?
MN: I was tired of CAD drawings since I work with Autocad from 1996 to the present day. What I always loved was videogames, computers and everything related to CG. My first baby step into CG was with 3ds Max 4 in 2000 and until now I’m still a 3ds Max user. For a few years I worked for other companies, but then in 2005 I decided to create my own Studio, RIP3D Archviz, and since then, with lot of effort we still stand in this competitive market. I’m self-taught, so back to those days when I started it was complicated to get some course in our country, so I didn’t know exactly where to begin, I started searching the web for tutorials or online courses and until now this is the way I learn, it’s a long learning path but it’s great, almost every day I learn something new.
3DA: Describe to our readers your usual workflow.
MN: My workflow is almost the same for every project. We start with a few meeting’s with the client (Online or in my office) so we have all elements, schemes, drawings, and share some ideas. After this we start all the creation process, searching for references, modeling and lightning, always in touch with our client for feedback. Most of the time I do everything by myself, unless i have many things to do or the deadline is too short, in this case, I delegate some work to others, mainly the furniture or decorations. The software I use is, like I said previously, Autocad, 3ds Max, Vray and Photoshop for Post-Production. Normally these are the main ones i use, but we also use some plug-ins like Forest Pack and Rail Clone in our scenes because they are great, speeding our workflow.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
MN: Like I said, I’m self-taught, so back to those days when i started and didn’t know exactly where to begin, a simple task or model in 3ds Max was very complicated. Now I think the most complicated is not the software itself but fighting with the low budgets in our field and insane short timeframes.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
MN: I wouldn’t change a thing, it was a long learning path, but I’ll do it again! Besides creating 3D Visualizations, I also teach 3D in a Professional School here in my City (Funchal – Madeira Island) so for me, this is a continuous learning process, because i must keep up with new techniques, concepts, software, and with this I help my students and myself.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
MN: TIME, Time is my biggest problem when it comes to CG Visualization and the way I solved, most of the time, is know my limits as an artist and have a tight schedule and well balanced between my work and teaching classes.
3DA: What forecast you can make about the future of 3d-world in general?
MN: 3D now is part of our lives, we can see it everywhere, from a simple Visualization to a big production movie. Once the Computer technology is always growing with a great speed, 3D also keep up, 10 years ago i can’t even imagine what can be done now with 3D and VFX. Normally i don’t do forecasts, but in this case i think 3D world will have a very promising future.