Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.
Name: Vadim Korotkov
Country: Latvia, Riga
Age: 29
Job: Owner of Nova-Design.lv; interior designer and 3D-artist for koncepcija.lv
Website/portfolio: nova-design.lv, www.facebook.com/novadizains, www.behance.net/Vadim_Korotkov
3DA: Why have you decided to work in 3d-field and when have you started? Where you studied?
VK: It all started in 2006. I had my internship in an architecture studio as an assistant architect. That time I was still studying interior design and CG. In the studio I was learning the technical side of this job: drawings, measurements, work with clients, while at the university I was exploring the digital world: photoshop, coreldraw etc. During the following 3 years I attended a lot of different courses and gained a lot of experience. And also started learning 3D software, such as 3D max, zbrush. I had a 4-year-education as a programmer, so it was not difficult for mt. I was in love with architecture and design and I really enjoyed working with 3D graphics, so I combined it and found my favorite work. Now I work in a design studio, opened my own architecture and design studio and continue my studies. I am studying architecture. It will be my 3rd education already and I think not the last one.
3DA: Which software you usually use for your projects? What has surprised you in positive and/or negative way in the software/plugins for CG during the last year?
VK: Usually for my projects I use the standard set of Autocad, Photoshop, 3Dmax, Vray, Marvelous Designer, Zbrush. These softwares a pretty enough for me, but sometimes i use some extras. I do not follow much the changed in CG – my main interest is 3Dmax and the scripts for it.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
VK: Probably the mos difficult was to fight laziness in monotonous studying of 3d softwares. Especially when something goes wrong. Sometimes I had to leave the software for a little bit and do something else. Achieving a positive result givs you a good emotiona wave to go back to CG world. Now I am quite fluent with software and do not experience unexpected problems, so work brings a lot of pleasure.
3DA: What you can advise to the students who are just starting their way in CG?
VK: First of all one should really love his work, either it’s 3D or 2D. This give you energy to study and reach your goal. Then you have to practice as much as you can. Take nice renders, try to copy them and analyse your result and mistakes. Show your projects to your friends and relatives and publish on professional websites – the feedback motivates and helps to correct the mistakes.
3DA: What forecast you can make about the future of 3d-world in general?
vK: 3D is growing really fast. And it very cool. It will continue expanding and there will be no limits for fantasy in movies, games, architecture and design. And this world will be more interesting and colorful.