CG Projects

CG Projects and Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything.
Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
After some years as a designer (first in the office, than freelance) I understood that this kind of job is not for me and started my cooperation with other designers making 3d renders for them.
I got in touch with the 3d world because I needed a tool to help me visualize my ideas, as I wanted to enter some design contests and I had been a bit frustrating before trying to involve other people into understanding what I wanted to achieve.
Back in the day everything was difficult because of the lack of information. Nowadays everything is easy, since with every obstacle you encounter, you can immediately look the problem up on the internet and you would most probably find a solution. The only challenge nowadays is creating your own style and not mimicking other artists, and to be honest am still at the verge of discovering my own style.
Our names are Hugo Ferreira and Pedro Teixeira, we are an architect and product designer managing the Okdraw Studio in Portugal. We always knew each other since the young age, and when in 2012 we realized that we were both working in the 3D area but in different ways, we decided to merge our knowledge and work towards architectural and product visualization.
Now the most difficult is to create chaos. In real life, for example, you do not find absolutely clean surfaces in architecture - there are water stains on walls, dust, dirt on the borders of asphalt roads and so on.
I started learning with the wish to become on of the best and I always keep this wish in mind. I still have a long road ahead and some time I will make all my dreams come true.
I was guided by my uncle to pursue the field of 3D, because he's a contractor. Until that moment 3 years have been passed, but I started working in depth since last year because I just had a computer.
I was attracted to CG when a friend showed me the movie "The Third and the Seventh" by Alex Roman.
I'm really interested now in composition, so I'm reading a lot of blogs of photography, and enjoying with some personal analysis of the pictures.
I think I have been never satisfied with my results because I know it can be better and I don’t have much time to work on them to reaching almost perfection. However, every project has a time limit hence we gave up upon it