CG Projects

CG Projects and Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

I never planned to become a 3D artist. I have a degree in architecture, but my greatest passion has always been the interior design. At first 3D modeling was simply a tool to create and present my design solutions, but with time it grew on me and I became interested in it as an art.
There is plenty of different information, even too much. And it its abundance one should have a lot of patience for self-education: should be diligent and have a lot of time. The main problem now is not to find information, but to evaluate its quality. How are you going to spend your time and what result will you get?
I started in 2007 with a project for school I did just for fun and I remember that I was fascinated about 3d world.
Virtual world is in front of us. Definitely in a near future the paperless world is in approaching us with an avantgard prospective of the future I do believe that 3D work is going to be much more useful than any other skill around its range .
To be honest, although I love architecture and still appreciate outstanding artworks in the traditional architecture rendering area, I focus on creating videogame art at the moment. Job wise, as already mentioned before, I work full time in the games industry for the german company Crytek, which is popular for its Crysis games and its first released title Far Cry.
The light is in my opinion one of the most important things in the field of 3D. You have to think like a photographer to catch the right moment for that kind of visuals. You could be the greatest modeler on earth, but if you are not able to set the model in a nice light it would not work!
However if you are trying to maintain high level of quality and respect toward your clients they will repay to you with the same level of gratitude and business will keep on thriving.
I think my work is still in development stage, so every scene is a little(huge) satisfaction, because in each of them I try to always give a little more effort (a better shader, new lighting solutions, more modeling details, etc
When you want to present your work in the best way possible you have to go beyond drawings and sketches. In that sense modeling is a very useful tool, and we gradually started going down that path during our studies.
I started about 14 years ago - I was helping my father and working in a local studio by the time in a few projects, very basic renders and not entirely sure what I was doing… But I was really loving it! :)
Even after 15 years I still love my work every day. The last few years I made hundreds of artist impressions for standard Dutch house projects. But now I love to make interiors and more exclusive houses.
Every project gives a different satisfaction, it's a challenge to me to learn and at the same time to give the best result I can along the way.