My advice is the following: pay attention to everything around you, think outside the box and develop your personal style.
I started working with CG in the 1980's when the TV station I worked at upgraded to a digital Grass Valley video switcher and Chryon Chroma-key system, we used POV-RAY and Caligari True Space.
I was keenly interested in creating animation when I was 8. However I never knew how should I begin. In other hand I was interested in Architecture and Visual Arts and Graphic and always followed these majors
Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.
There is something about taking a building design, and then transforming that design into a visually pleasing artistic impression. It is also great to see clients that do not understand how to visualise architectural drawings, get involved and excited to see the end product before they even start to build their development.
In reality I was in love with cinema, I decided to start working on 3D as a way to get into cinema, but when I started I found out that its really lovely and amazing and made me crazy.
To obtain photorealism, remember: everything in this world has a certain imperfection: color, reflection, geometry, placement or all of them.
Architectural Visualization projects of Samir Al Qeisi, Consultant Architect, Urban Designer & Lecturer at University of Nizwa.
I never planned to become a 3D artist. I have a degree in architecture, but my greatest passion has always been the interior design. At first 3D modeling was simply a tool to create and present my design solutions, but with time it grew on me and I became interested in it as an art.
Never stop, always move forward, learn something new, improve your skills no matter how high your current level is.
Customer always come with extra work and changes which is not considered and that makes our program difficult. If we say we will use 5 days on this projects, it usually end with 15 days
High demand for visual quality in videogames pushed technology behind the game industry to surpass capabilities of architects’ CAD tools.