CG Projects

CG Projects and Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

If you're trying to create something realistic you need to make little details which you didn't even noticed before, you may think that they are not needed or no one will notice, but the trouble is that exactly these details have the most powerful impact in overall.
I started 3D aproximately two years ago when I first started my architecture degree; a friend of mine showed to me Sketchup software wich had a huge impact over me and since then I've been getting more and more into 3D.
I think all our personal works give us great satisfaction, because its there where we can learn more and show our main architecture and photography references, but also our rendering and post-production techniques.
At first I really didn't like Archviz, I found it very difficult at the time, but through the struggle of having to learn how to do it because my situation depended on it at the time sparked a passion for it, I have been an archviz artist mainly over the last 2 years and my desire to do what I do grows more everyday.
Lighting is paramount to all good photography and Arch Vis and can be the difference between an ok image and a great one. Now, for me composition and balance is something I really try and consider.
Inspiration is everywhere but people can't see it until its needed. It depends on many different things, mood, lifestyle, the way you understand certain things and how you feel about it, it's an "on demand" engine ready to use.
The beginning is always very difficult, and we must persist to achieve a target in the market, that is very competitive searching market professionals with high quality. This is why one has to to be qualifying every day.
I was tired of doing scale models and I didn’t fit the type of architecture I was doing so I needed something that allowed me to visualize complex shapes in a faster and more creative way and that’s when i started using 3D as design tool.
I remember back in year 2007, I learn normal ies light until 1.30AM just for knowing the light intensity. Nobody helped me, just me and internet! Today many people share something, but some years ago people don't wanna share so much.
Hello, my name is Jacinto Monteiro, I graduated as an architect, back in 2001, in Portugal, and started working in this profession for 6 years. In the peak of 2007/8 crisis, with my girlfriend pregnant of my only child, I decided to quit my architectural job and had a fresh start as a digital artist. High risk and drastic decision that changed my life completely, luckily for better.
For me the creation of a project or a render is not just a work with a computer and drawings. The most important for me is to bring satisfaction and happiness to my customers, because the art is a symbiosis of thinking and creating with love.
For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.