When I studied architecture, I also learned about 3d and I liked this sphere more, so after my graduation I started working professionally on the 3d - that was 1 year ago.
The only way to make great work is to love what you do. And to spend time to improve yourself.
I started working with CG in 2007, I've learned a lot from this work in ten years and still learning a lot every day. I'm a professional architect and a founder of DOD3dstudio since 2015. I like the art that involves this whole arch-viz world and the way it impacts on others. Every project is different to me, every one of them has a special message to deliver and so is the way I face them.
I am always frustrated when I finish a work, never really completely satisfied with the final result but I love when great artists look at my work and comment, it feels that somehow I managed to reach their attention.
In every new work we do, we try to evolve in quality, organization and optimization. We are in a great moment, beginning to act in new places, with new customers and increasing staff.
Starting 3d you first feel excitement of something new and challenging. I personally believe that no matter what difficulties you meat on the road, the most important is never to give up, to search for solutions on professional forums and always to have passion for what you are doing.
The most difficult was the fact that I did not have a computer when I started. I borrowed one from my aunt, at the time it was very good, so I did pretty well
Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
What fascinates me most about Archviz is the possibility of giving color and shape to someone else's story, dream and thought, of course with the touch of my identity, but being able to create a visual for someone's story is always incredible.
I began working in 3D when I was 16 years old, my first job as 3d artist was as 3D generalist for a games company, 15 years already passed working as 3D artist
I think my work is still in development stage, so every scene is a little(huge) satisfaction, because in each of them I try to always give a little more effort (a better shader, new lighting solutions, more modeling details, etc
Back in the day everything was difficult because of the lack of information. Nowadays everything is easy, since with every obstacle you encounter, you can immediately look the problem up on the internet and you would most probably find a solution. The only challenge nowadays is creating your own style and not mimicking other artists, and to be honest am still at the verge of discovering my own style.