I see many people who want to get into CG, looking too much to the tool and not at all to the art. Once I understood I had to study photography, posing, composition, even how a camera work, cinema, movement, colors and everything, my work started getting better.
Looking back on my education process, i wouldn’t take back all the sleepless nights dedicated to tutorials, design articles, and so on, as they all, along with the university i attended, shaped me into the artist i am today.
Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything.
Short deadlines can be a problem, and time management. I usually have 6-8 projects going at the same time, so I often find myself running between my computers.
Lighting is paramount to all good photography and Arch Vis and can be the difference between an ok image and a great one. Now, for me composition and balance is something I really try and consider.
Now our industry is growing, people also are learning traditional skills of sketching, clay art, photography, they are developing their own concept, using new techniques of story telling
My workflow is simple: to do the render and then do a lot of post production in Photoshop for giving a little bit of art and beauty.
The biggest problem has always been the time, because the deadlines are getting shorter the solution is to run a good planning even before turning on your computer in order to minimize rework during the process, which could delay delivery.
Maybe the biggest difficulty when I was starting was to achieve the correct lighting in terms of images and eliminating the flickering in frames sequences, in terms of animation.
The most difficult was the fact that I did not have a computer when I started. I borrowed one from my aunt, at the time it was very good, so I did pretty well
Always it is extremely difficult to tune adjustment of 3d modeled on real image. I solved it by learning how to deal with a real camera and used it in the virtual world.
Nowadays, with all the possibilities technology offers, we can have very realistic representations, anticipating in a way the final result and registering the creating process.