CG Projects

CG Projects and Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.
I'm really interested now in composition, so I'm reading a lot of blogs of photography, and enjoying with some personal analysis of the pictures.
I began learning CG back in 1998 while at college for an architecture degree. A good friend of mine showed me some professional architectural CG renders that a company he worked with had done. I was immediately interested in learning CG for myself
There are endless possibilities and artistic creativity, it is closely related to industrial design (which I love) and interior design and architecture. I feel comfortable in 3D, and it has certainly a wonderful atmosphere.
The real challenge though to every architectural project on 3d field is time.
Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
More difficult the project is, the more interesting it is to make it. The worse design-concept is given by the client, the more challenging is to present it the best way that even the client could not imagine.
I started to become a part of this archviz industry since 2008, when I was a fresh graduate from Visual Communication Design concentration in a State University of Malang, Indonesia
For every project I come up with a position that would create a masterpiece. I do not make a difference in the styles of the project, the size of the premises.
Every work, of course, starts from good and detailed technical brief - otherwise it risks to become a routine with an endless amount of changes.
If your model is done well, it's easy to modify: you can be sure, your customer will ask fast modifications.
I encountered Architectural Visualization during my Architectural studies. Since then, I pursued my career as a CGI Artist and an architect. Full of hope and eager to grow my skills, I founded Renderus with my wife, Sanya. Here we forge our CGI style and strive to create unique architectural visualizations.