Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.
I'm really interested now in composition, so I'm reading a lot of blogs of photography, and enjoying with some personal analysis of the pictures.
I began learning CG back in 1998 while at college for an architecture degree. A good friend of mine showed me some professional architectural CG renders that a company he worked with had done. I was immediately interested in learning CG for myself
There are endless possibilities and artistic creativity, it is closely related to industrial design (which I love) and interior design and architecture. I feel comfortable in 3D, and it has certainly a wonderful atmosphere.
The real challenge though to every architectural project on 3d field is time.
Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
More difficult the project is, the more interesting it is to make it. The worse design-concept is given by the client, the more challenging is to present it the best way that even the client could not imagine.
I started to become a part of this archviz industry since 2008, when I was a fresh graduate from Visual Communication Design concentration in a State University of Malang, Indonesia
For every project I come up with a position that would create a masterpiece. I do not make a difference in the styles of the project, the size of the premises.
Every work, of course, starts from good and detailed technical brief - otherwise it risks to become a routine with an endless amount of changes.
If your model is done well, it's easy to modify: you can be sure, your customer will ask fast modifications.
I encountered Architectural Visualization during my Architectural studies. Since then, I pursued my career as a CGI Artist and an architect. Full of hope and eager to grow my skills, I founded Renderus with my wife, Sanya. Here we forge our CGI style and strive to create unique architectural visualizations.