CG Projects

CG Projects and Interviews with professional 3D artists

3D architectural visualization is an essential tool for designing and presenting environments and spaces. Through exclusive interviews, we give a voice to industry professionals: this way, 3D artists, designers, and architects can share their experiences, offering practical advice and work strategies.
Discover their rendering and 3D modeling techniques, the challenges they face in projects, and the innovations transforming the industry.
On 3D Architettura, we explore the most advanced methodologies for turning ideas into impactful visual representations, since we focus on everything from conceptual models to final renderings.

I see many people who want to get into CG, looking too much to the tool and not at all to the art. Once I understood I had to study photography, posing, composition, even how a camera work, cinema, movement, colors and everything, my work started getting better.
My main field of work is architecture and I completely believe that a project must be started on paper, from sketching all the ideas, without judging them and without order.
There is something about taking a building design, and then transforming that design into a visually pleasing artistic impression. It is also great to see clients that do not understand how to visualise architectural drawings, get involved and excited to see the end product before they even start to build their development.
I think my work is still in development stage, so every scene is a little(huge) satisfaction, because in each of them I try to always give a little more effort (a better shader, new lighting solutions, more modeling details, etc
Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.
The only way to make great work is to love what you do. And to spend time to improve yourself.
90% of my satisfaction comes from customer’s satisfaction :). Both in 3D project or design, architecture and interiors, I give my best for customer satisfaction not just for the quality of the work, but also for the quality of servicing.
Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
I’m self-taught, so back to those days when I started it was complicated to get some course in our country, so I didn’t know exactly where to begin, I started searching the web for tutorials or online courses and until now this is the way I learn, it’s a long learning path but it’s great, almost every day I learn something new.
You need to spend time analyzing the real world to be able to imitate it. Inspiration comes from the outside.
Most important in this industry is to work on materials, light and render settings. İf all of them are compatible we can end up with high level results.
Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything.