Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
The Script inverted the Normals of the Polygon Object, set a TextureBake Tag on the Object, bake the AO Channel in to a VertexMap and invert the Normals back. The Xpresso Rig is for the settings and the look of the worn edges.
[ot-video type=”vimeo” url=”http://vimeo.com/109113868″]
more information: 4dm-works