KEYSHOT 5.1: INCREASED SPEED, IMPROVED FEATURES
Luxion is the maker of KeyShot, the real-time ray tracing and global illumination program. In November of 2014, they came out with the KeyShot 5.1 which added several new improvements and additions.
CORECG OPTIMIZE MAYA AND MENTAL RAY WORKFLOW
MentalCore, developed by Supervising Technical Director Corey Frew at Oktobor Animation, animation studio for several high-profile Nickelodeon series, is production-proven and provides enhancements to the standard rendering workflow using Autodesk Maya with NVIDIA mental ray.
3DS MAX MULTI-TILE UV BAKE TOOL
The Multi-Tile UV Bake Tool allows you to bake multi-tile texture collections in 3ds Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush.
MEASUREMENT: FROM PHYSICAL TO DIGITAL
Studio Unfold from Belgium has recently presented a set of technical measurement instruments (a caliper, a measurement tape and a protractor) that can transfer the measured data into a 3d-model.
SCRIPT FOR WORN EDGES IN CINEMA 4D
Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
V-RAY 3.0 FOR 3DS MAX
V-RAY 3.0 FOR 3DS MAX: Free update for registered users adds several new features and improvements.
CL3VER’S AUTODESK REVIT EXPORT APP
CL3VER launches today its new Autodesk Revit Export App on the Autodesk Exchange Apps store.
NVIDIA GEFORCE GTX
NVIDIA GeForce cards have become so popular for rendering lets take a look to the GTX series, and compare its render performance.
NEW RELEASE BLENDER 2.72a
Recently the people from Blender released the last version of this 3D free source software. With some interesting new adds and bug fixes.
GROW FX 1.9.8 SERVICE PACK 3 FOR 3DS MAX
Exlevel has announced that its plant modeling and animation system GrowFX 1.9.8 Service Pack 3 for 3ds Max is now available.
ATILES PRO 2.50 FOR 3ds MAX 7 – 2015
Aviz Studio Ltd has unveiled ATiles Pro v2.50 updated for 3ds Max 2015. This tool allows you to create all kind of objects with repeatable geometry by defining their size and offset between individual tiles