Free update for registered users adds several new features and improvements.
Highlights include:
- V-Ray RT GPU now supports hair and fur, subsurface scattering and light cache
- New Microfacet GTR / GGX BRDF, perfect for hard surfaces like metal
- New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
- Added support for OpenSubdiv objects in Alembic files
- A number of V-Ray Frame Buffer improvements
- Updated to Embree 2.3; Embree can now accelerate V-Ray Proxy objects, instances and Hair Farm / Ornatrix hair and fur
[ot-video type=”youtube” url=”https://www.youtube.com/watch?v=Hy-tRHExWgU”]
New Features
- Further optimizations for render speed
- New V-RayLight: Disc light shape
- V-RayMtl: Added Microfacet GGX/ GTR BRDF model; (GTR, microfacet, examples)
- V-RayMtl: Added Clip Opacity and Stochastic Opacity modes for faster rendering of trees and vegetation with opacity mapping.
- Overall Embree Update:
- Embree: Proxies and instances can now be accelerated by Embree
- Embree: Update to Embree 2.3
- Embree: Embree can now accelerate hair rendering for Ornatrix and HairFarm
- V-RayScatterVolumeMtl: improved volumetric rendering; added ability to use the light cache
- V-RayInstancer: New geometric plugin for instancing objects on ParticleFlow systems.
- V-RayLightSelect render element: ability to output normal/raw/diffuse/specular contributions of associated lights
- V-RayLight: ability to control diffuse and specular contributions separately
- V-RayMultiSubTex: Extended with new randomized modes for choosing colors; variations (goes with VRayInstancer)
- Improved VRay2SidedMtl
- V-RayProxy: Support for subdivision objects in Alembic files using OpenSubdiv
- Virtual Frame Buffer:
- VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window
- VFB: Added highlight burn color correction to the VFB
- VFB: Added “background image” color correction to the VFB
- VFB: Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI
- VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing
- Added include/exclude list to the VRayVelocity render element
- Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe
- When created, V-Ray will automatically load a preset named “default” if there is one (allows for customized default values)
- Support for point cloud rendering in 3ds Max 2015
- Improvements in RT GPU & CPU:
- V-Ray RT CPU: Support for the VRayClipper object
- V-Ray RT CPU: Support for Ornatrix and HairFarm rendering
- V-Ray RT GPU: Support for using the light cache for GPU rendering
- V-Ray RT GPU: Support for the VRayFastSSS2 material
- V-Ray RT GPU: Initial support for hair rendering for Ornatrix and HairFarm
- V-Ray RT: Improved refresh speed
Modified features
- Added MaxScript access to the Trace sets include/exclude flag
- V-RayLight: Somewhat faster sampling of rectangle lights
- Improved render speed when not using any render elements
- V-RayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified
- V-RayClipper: More robust and faster algorithm is used
- VFB: Improve anaglyph stereoscopic preview to reduce retinal rivalry
- V-RayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair
- V-RayOSLMtl and VRayOSLTex: Added the ability to display tooltip-messages with additional description of the parameter
- Ability to delete presets in V-Ray Presets window
- Added an option to open the V-Ray messages window on error or warning only
- V-RayMtl: Multiple layers of glass rendered with noise
Source: vray.info