REALTIME ARCH VIZ WITH BENOIT DEREAU
All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau
REALTIME TECHNOLOGY FOR 3D-VISUALIZATIONS
With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.
Our first year together
The end of the year is obviously coming. We are officially on holiday, preparing presents, dinners and parties, but I would like to take the opportunity to relax and have few moments to write directly in this site for the first time.
Behind the scenes of animago Award
Less than two weeks remain till the new edition of animago Award in the beginning of September. While we all are waiting to find out the names of the winners of this year, 3D Architettura decided to look a little bit backward and to speak with Günter Hagedorn, Jury Chairman and animago AWARD Management, about the long way that animago has made during the last 20 years and to learn about behind the scenes of this famous CGI competition.
Two years of 3DArchitettura.com
Our office is finally closed for Christmas vacation, we are sitting under the sparkling Christmas tree, drinking glühwein and looking back on this year. It was not an easiest one for sure, but it was definitely a challenging and exciting one.
Alexander Beim
As media partners of animago Award - an internationally renowned competition for 3D animation and still, visual effects, visualization and VR/AR/360° - we are happy to present you the winner of the Best Still category this year, CG artist Alexander Beim from Germany. In our exclusive interview, we speak about behind the scenes of his winning project, Albert Einstein, and about his approach to computer visualizations and animations in general.
3D printing for 3D architecture
Last week in the office we talked a lot about the new meaning of the term "3D architecture" that appeared lately. Not long ago the only possible meaning of 3D was, apparently, "render", but now with growing popularity and also accessibility of 3D-printing the situation is changing.
FROM RENDER TO PROTOTYPE
The Salone del Mobile week in Milan was pretty busy: a lot of interesting projects, a lot of interesting people and a lot of inspiration. Coming back to the usual working routine, we decided to discuss with you one very important subject: the role of 3d for product and industrial design.
MAXWELL RENDER. ADVANCING THE FUTURE
3D Architettura invited Juan Cañada, Head of Maxwell Render, to speak about the past and the future of Maxwell Render and to unveil behind the scenes of this famous render engine.
Yuriy Dulich
As media partners of animago Award – an internationally renowned competition for 3D animation and still, visual effects, visualization and VR/AR/360° – we are happy to present you the winner of the Best Still category this year, character artist Yuriy Dulich from Ukraine. In our exclusive interview, we speak about behind the scenes of his winning project, Subarctic Great Horned Owl: look into the depths, and about his approach to CGI visualizations in general.
“Virtual Cities” atlas is published
Today, November 12th, is finally launching a book that we have awaited since 2018. "Virtual Cities" by game urbanist Konstantinos Dimopoulos offers an atlas and exploration of Video Game Cities.
Brazil: best ArchViz and CG artists
This summer when all the eyes are set on Brazil for the Olympics we decided to start exactly with this country our new series of stories. Our editors are always following the artists who were interviewed on 3D Architettura and became a part of our community. In this overview we would like to show you some new projects created by the artists from Brazil and to remind you their interviews that were published on 3D Architettura.