Tag: 3dsMax

SAEED AMIRI

My way to achieve photorealism in lights and materials is always having good references and working strictly based on them.

FURRYBALL RT NEW RELEASE

End of last year AAA studio released updated FurryBall RT, fast unbiased and biased GPU renderer with realtime viewport preview.

FQUATTRO

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.

OLIVIER FARRUGIA

I always try to tell a story. Could be some elements or a light hitting one spot in the scene.

BASEM MOHSEN

The main components of a great render are: interesting design, good composition, balanced lighting, realistic materials and right camera angle.

REALTIME ARCH VIZ WITH BENOIT DEREAU

All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau

MARWAN SALIBA

Remember: although optimizing textures size, lights and "general rendering setting" speeds the work, overdoing it, can ruin the end result.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.

ANDREI CHIRITOIU | Artroom Studio

Be self-critical with your work: try to find the balance between the time spent on a project and the quality.

THARIK MOHAMMED

Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.

THEA FOR 3DS MAX v 1.5.01

Recently the new edition v1.5 of Thea Render was presented. New features introduced are mostly related to the material system.
3D Architettura interviewed Artem Trishin from Freedes Studio about rendering and 3d

ARTEM TRISHIN

Photoimages serve as the basement for fixing materials and lights. Results in 3d strongly depend on the choice of references.