Tag: 3dsMax

Vadim Korotkov interviewed for 3darchitettura.com: render, 3d, design, CG, architecture

VADIM KOROTKOV

Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.

FURRY BALL 4.8

FurryBall is a fast real-time GPU production quality UNBIASED and BIASED final frame renderer developed by AAA studio. Offering an advance rendering techniques with direct support for Maya, 3DS Max and Cinema 4D.
Juan Fernando Rodríguez interviewed for 3darchitettura: CG, render, 3d, architecture, design

JUAN FERNANDO RODRIGUEZ

The best advice is that you must study hard, and read a lot, and try to learn from the great masters of 3D. Everything valuable requires from you to sacrifice.
Mário Nogueira interviewed for 3darchitettura.com: render, design, 3d, CG, architecture

MARIO NOGUEIRA

I’m self-taught, so back to those days when I started it was complicated to get some course in our country, so I didn’t know exactly where to begin, I started searching the web for tutorials or online courses and until now this is the way I learn, it’s a long learning path but it’s great, almost every day I learn something new.
Mohammed Zakaria interview on 3darchitettura, render, 3d, design, architecture

MOHAMED ZAKARIA

The real challenge though to every architectural project on 3d field is time.

CLAUDIU HANGA

Looking back on my education process, i wouldn’t take back all the sleepless nights dedicated to tutorials, design articles, and so on, as they all, along with the university i attended, shaped me into the artist i am today.
Denis Krasikov, render, 3d, design, 3darchitettura

DENIS KRASIKOV

Looking back, I could be sorry that I wasted several years studying economics and was not doing something that I really had interest for. But it’s useless and so I am not sorry for anything.

Praveen KR – Illusions Atelier

Short deadlines can be a problem, and time management. I usually have 6-8 projects going at the same time, so I often find myself running between my computers.

MARK STADDON

Lighting is paramount to all good photography and Arch Vis and can be the difference between an ok image and a great one. Now, for me composition and balance is something I really try and consider.

Pragya Bindal

Now our industry is growing, people also are learning traditional skills of sketching, clay art, photography, they are developing their own concept, using new techniques of story telling

FERNANDO SALCEDO

Maybe the biggest difficulty when I was starting was to achieve the correct lighting in terms of images and eliminating the flickering in frames sequences, in terms of animation.
3darchitettura, Caue Rodrigues, render, 3d

CAUE RODRIGUES

The most difficult was the fact that I did not have a computer when I started. I borrowed one from my aunt, at the time it was very good, so I did pretty well