Tag: multiscatter

Thomas Deffet

One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

Ana Laura Franco & Gerardo Lujano – FQuattro

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.

DIEGO REALES

To set lighting in a scene, you need to know some photography basics to understand camera settings and white balance.
Hector Martinez Garcia, CG artist from Mexico, interview on 3darchitettura.com

HECTOR MARTINEZ GARCIA

3D is just a tool, so the most important is to provide the solution for the needs of our customers.
Mohamed Sabry interviewed for 3darchitettura: render, 3d, CG, design, architecture

MOHAMED SABRY

The only way to make great work is to love what you do. And to spend time to improve yourself.

Praveen KR – Illusions Atelier

Short deadlines can be a problem, and time management. I usually have 6-8 projects going at the same time, so I often find myself running between my computers.

Igor Bobkov

Now the most difficult is to create chaos. In real life, for example, you do not find absolutely clean surfaces in architecture - there are water stains on walls, dust, dirt on the borders of asphalt roads and so on.

BEN EVES

There is something about taking a building design, and then transforming that design into a visually pleasing artistic impression. It is also great to see clients that do not understand how to visualise architectural drawings, get involved and excited to see the end product before they even start to build their development.

MIMESIS

I think all our personal works give us great satisfaction, because its there where we can learn more and show our main architecture and photography references, but also our rendering and post-production techniques.

Harun Kaymaz

Most important in this industry is to work on materials, light and render settings. İf all of them are compatible we can end up with high level results.

Charles Guerton

I am always frustrated when I finish a work, never really completely satisfied with the final result but I love when great artists look at my work and comment, it feels that somehow I managed to reach their attention.