Tag: realtime rendering

Twinmotion 2025.1 Preview 2

Twinmotion 2025.1 Preview 2 update

Twinmotion 2025.1 Preview 2 brings enhanced rendering tools, refining real-time visualization with optimized Lumen and Path Tracing systems. Developed by Epic Games, this latest update improves lighting, reflections, and overall performance, making Twinmotion even more powerful for architecture, urban design, and automotive rendering.
UNIGINE 2.19.1 software update

UNIGINE SDK 2.19.1 Update

UNIGINE SDK 2.19.1 update introduces significant features and improvements for developers. This new update mark an important step for real time, simulation, virtual reality, industrial visualization and immersive training with a multithreaded DX12 render that uses at its full potential the CPU, significantly increasing FPS and improving the performance of all the supported platforms.
unigine 2.7.3

UNIGINE 2.7.3 released

Developers of Unigine - real-time 3d rendering engine - have released Unigine 2.7.3 update with improved texture and geometry import, sky rendering and environment probes, better placement tools, rendering improvements ad VR optimizations.

Amazon released Lumberyard

Today Amazon released Lumberyard - free, cross-platform, 3D game engine based on CryEngine, available for download with full source code provided.

REALTIME ARCH VIZ WITH BENOIT DEREAU

All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau

UNIGINE 2.0

On October 10, 2015 developers of the UNIGINE game engine announced the release of it's version 2.0 with major improvements.
unreal engine

Unreal Engine 4.9

On August 31st 2015 Unreal Engine developers brought to the market the release of huge update pack for the software. This updates include hundreds different features connected to collision, particle system, archi-viz applications and many many other.
unreal engine vs unity engine

REALTIME TECHNOLOGY FOR 3D-VISUALIZATIONS

With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.