Tag: realtime rendering
Twinmotion 2025.1 Preview 2 update
Twinmotion 2025.1 Preview 2 brings enhanced rendering tools, refining real-time visualization with optimized Lumen and Path Tracing systems. Developed by Epic Games, this latest update improves lighting, reflections, and overall performance, making Twinmotion even more powerful for architecture, urban design, and automotive rendering.
UNIGINE SDK 2.19.1 Update
UNIGINE SDK 2.19.1 update introduces significant features and improvements for developers. This new update mark an important step for real time, simulation, virtual reality, industrial visualization and immersive training with a multithreaded DX12 render that uses at its full potential the CPU, significantly increasing FPS and improving the performance of all the supported platforms.
UNIGINE 2.7.3 released
Developers of Unigine - real-time 3d rendering engine - have released Unigine 2.7.3 update with improved texture and geometry import, sky rendering and environment probes, better placement tools, rendering improvements ad VR optimizations.
Amazon released Lumberyard
Today Amazon released Lumberyard - free, cross-platform, 3D game engine based on CryEngine, available for download with full source code provided.
REALTIME ARCH VIZ WITH BENOIT DEREAU
All secrets of creating a realtime architectural walkthrough in the exclusive interview with CG generalist and level designer Benoît Dereau
UNIGINE 2.0
On October 10, 2015 developers of the UNIGINE game engine announced the release of it's version 2.0 with major improvements.
Unreal Engine 4.9
On August 31st 2015 Unreal Engine developers brought to the market the release of huge update pack for the software.
This updates include hundreds different features connected to collision, particle system, archi-viz applications and many many other.
REALTIME TECHNOLOGY FOR 3D-VISUALIZATIONS
With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.