Technical artists from Unity Labs created a highly detailed photogrammetry guide for professional artists to produce high-quality, reusable digital assets from photos and video.
The full editions of ProBuilder and Polybrush, tools for seamless level design and texturing, recently became part of Unity and are now available to all subscription plans with no extra costs.
With this post we would like to start a discussion about the use of realtime "videogame" technologies for architectural animations created with Unity or Unreal Engine.
The Multi-Tile UV Bake Tool allows you to bake multi-tile texture collections in 3ds Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush.