Name: Tran Phuong Anh (Phanh)
Job: 3d artist/Interior Designer
Country: Vietnam
Facebook: https://www.facebook.com/phanh.vn
3DA: Why have you decided to work in 3d-field and when have you started?
TPA: It’s my passion since I was a student, the time when I was learning Interior designing at university. At that time,I admired my senior friend. He is a 3d artist. I spent hours to look at 3d images and wondered how can to make similart. So, last year in university I spent almost all my free time to learn 3d by myself and try my best to use all 3d skills for final project in student life. After graduating and getting BA in Interior design, I decided to become 3d artist by joining a professional foreign company having branch in Hanoi.
3DA: Describe to our readers your usual workflow.
TPA: First, I receive information from client and read each drawings carefully (if something is not clear, better to ask asap). Then I imagine myself in that space, watch it from different angles and take notes, step by step, what should be done. Of course then I use 3d tools: 3ds Max, Vray and Photoshop.
3DA: What was most difficult for you when you just started working in 3D? And what is now?
TPA: The fist time looking at 3d interface, I got dizzy :) the problem is familiarize yourself
with 3d language and try to control them to get result as expected. And now I have to face with updating 3d skills because there are too many things that I have to spend time to test to choose what is better.
3DA: Looking back on your education process what you would have changed now? And what you consider right and would do exactly the same?
TPA: To begin with,getting knowledge in learning interior design is a basic that helps me a lot in 3d career. It is an importance part that cannot be replaced. Second, looking for passion, thinking nonstop about 3d skills and always giving question : HOW? WHY? Finally, the answer is : I CAN DO IT.
3DA: Which was the biggest problem that you faced working on a project and how have you solved it?
TPA: The biggest problem that I have to face is : How can I do better? After I finish a project, I spend time to look over each images and note what does not satisfy me completely (although the client can be satisfied already). Then I try to find the reasons for this problem and if I have time to fix the mistakes.Then I keep it for myself to avoid mistakes in the future.
3DA: What forecast you can make about the future of 3d-world in general?
TPA: Day by day there are more useful tools in 3d world, faster and more realistic. However the problem would be in choosing he right ones among them for creating an artwork that would reflect the personalty of each artist.